Maze Zone, a shooting game inspired by older style games such as Galaga and racing game Rally-X. Insect like drones are attacking the population. Your mission is to take out the drones and destroy the hive-ship which they reside  in. Collect badges to gain more points earning you extra life.

TIPS and HINTS

+ Look for the "boxed" area within the levels. Badges will appear in the center of them. Collecting them earn you points.

+ Avoid gliding too close along the walls.

+ Death collision into the enemy won't earn you points.

+ The enemy icon on the bottom left of the screen indicates the enemy type and the current total of the enemy type within the maze. 

CONTROLS

MOVE UP W  /  Z
MOVE LEFT A  /  Q
MOVE DOWN S
MOVE RIGHT D
SHOOT/COMFIRM SPACE BAR
PAUSE GAME P
StatusReleased
PlatformsHTML5
AuthorBlackClanStudios
GenreShooter
Made withConstruct
Tags2D, Arcade, Retro, Sci-fi
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
MultiplayerLocal multiplayer
Player count1 - 2

Purchase

Buy Now$3.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:

MAZE ZONE Windows.zip 102 MB

Comments

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Love the demo. Great job!

Thanks :)

LIKES:

Being able to play in-browser.

Gameplay is simple and intuitive.

The "Mission Start" voiceover reminds me a lot of some of the NES games I used to play.

The wavy background, turning animations and mini-map are a nice touch!


SUGGESTIONS FOR IMPROVEMENT:

I think some of the hit detection is a bit off. I recorded a video of one of my playthroughs and noticed how far away I was from an enemy before dying:


The very next frame I died. Not sure if it was by projectile or collision, but either way, I feel like the distance between the two should have been closer before triggering death. 

I like how there is a brief period of invincibility after you hit a wall, but even with that, you sometimes can't break free of the wall in time. A solution would be to have the player rebound off the wall just a little bit so that they are free of the wall immediately after the collision.

Thank you for your feedback!