Maze Zone
Maze Zone, a shooting game inspired by older style games such as Galaga and racing game Rally-X. Insect like drones are attacking the population. Your mission is to take out the drones and destroy the hive-ship which they reside in. Collect badges to gain more points earning you extra life.
TIPS and HINTS
+ Look for the "boxed" area within the levels. Badges will appear in the center of them. Collecting them earn you points.
+ Avoid gliding too close along the walls.
+ Death collision into the enemy won't earn you points.
+ The enemy icon on the bottom left of the screen indicates the enemy type and the current total of the enemy type within the maze.
CONTROLS
MOVE UP | W / Z |
MOVE LEFT | A / Q |
MOVE DOWN | S |
MOVE RIGHT | D |
SHOOT/COMFIRM | SPACE BAR |
PAUSE GAME | P |
Status | Released |
Platforms | HTML5 |
Author | BlackClanStudios |
Genre | Shooter |
Made with | Construct |
Tags | 2D, Arcade, Retro, Sci-fi |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Purchase
In order to download this game you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:
Comments
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Love the demo. Great job!
Thanks :)
LIKES:
Being able to play in-browser.
Gameplay is simple and intuitive.
The "Mission Start" voiceover reminds me a lot of some of the NES games I used to play.
The wavy background, turning animations and mini-map are a nice touch!
SUGGESTIONS FOR IMPROVEMENT:
I think some of the hit detection is a bit off. I recorded a video of one of my playthroughs and noticed how far away I was from an enemy before dying:
The very next frame I died. Not sure if it was by projectile or collision, but either way, I feel like the distance between the two should have been closer before triggering death.
I like how there is a brief period of invincibility after you hit a wall, but even with that, you sometimes can't break free of the wall in time. A solution would be to have the player rebound off the wall just a little bit so that they are free of the wall immediately after the collision.
Thank you for your feedback!