The "Mission Start" voiceover reminds me a lot of some of the NES games I used to play.
The wavy background, turning animations and mini-map are a nice touch!
SUGGESTIONS FOR IMPROVEMENT:
I think some of the hit detection is a bit off. I recorded a video of one of my playthroughs and noticed how far away I was from an enemy before dying:
The very next frame I died. Not sure if it was by projectile or collision, but either way, I feel like the distance between the two should have been closer before triggering death.
I like how there is a brief period of invincibility after you hit a wall, but even with that, you sometimes can't break free of the wall in time. A solution would be to have the player rebound off the wall just a little bit so that they are free of the wall immediately after the collision.
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Love the demo. Great job!
Thanks :)
LIKES:
Being able to play in-browser.
Gameplay is simple and intuitive.
The "Mission Start" voiceover reminds me a lot of some of the NES games I used to play.
The wavy background, turning animations and mini-map are a nice touch!
SUGGESTIONS FOR IMPROVEMENT:
I think some of the hit detection is a bit off. I recorded a video of one of my playthroughs and noticed how far away I was from an enemy before dying:
The very next frame I died. Not sure if it was by projectile or collision, but either way, I feel like the distance between the two should have been closer before triggering death.
I like how there is a brief period of invincibility after you hit a wall, but even with that, you sometimes can't break free of the wall in time. A solution would be to have the player rebound off the wall just a little bit so that they are free of the wall immediately after the collision.
Thank you for your feedback!